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1. Mike Azariah ---> CSMX - in CSM Campaigns [original thread]
Mike Azariah wrote: Protovarious wrote: (Just not like 20 years of something. I don't wanna fit the bill for your CCP retirement) d OK but if I do 10 years will I get a sword? A letter opener even? m Don't know about any of the ab...
- by Gynax Gallenor - at 2015.01.30 11:23:20
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2. [EVE Dublin] 15:00 Sat Nov 22 2014 - Bowes, Fleet Street, Dublin - in Out of Game Events and Gatherings [original thread]
So with five people on top of myself and Connall despite a packed pub for the rugby, I'm definitely calling this an op success. :) We will probably look to have another one in early February (give or take) and I'll make sure it is a quiet weekend...
- by Gynax Gallenor - at 2014.11.24 12:17:47
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3. [EVE Dublin] 15:00 Sat Nov 22 2014 - Bowes, Fleet Street, Dublin - in Out of Game Events and Gatherings [original thread]
MasterChief351 wrote: Suppose an important question would be who do ask for when we get into the pub/where do we go inside the pub? Just mention the Eve Online thing and you'll be pointed our way. It sounds like we will be right down the bac...
- by Gynax Gallenor - at 2014.11.22 12:33:35
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4. Sticky:Devsite blog: Public CREST Rate Limits - in EVE Technology Lab [original thread]
R is an amazing tool. If you like that, you should definitely check out the package ggplot2. I use R all the time so fell free to hit me up for help with it if you start using it more.
- by Gynax Gallenor - at 2014.11.19 08:24:17
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5. [EVE Dublin] 15:00 Sat Nov 22 2014 - Bowes, Fleet Street, Dublin - in Out of Game Events and Gatherings [original thread]
MasterChief351 wrote: One could go crazy and start in the first pub then go to the second since the first is close enough to where the Aircoach pulls in and the second is close to where the Aircoach pulls out :-p EDIT:What time roughly would i...
- by Gynax Gallenor - at 2014.11.15 10:18:32
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6. [EVE Dublin] 15:00 Sat Nov 22 2014 - Bowes, Fleet Street, Dublin - in Out of Game Events and Gatherings [original thread]
Saint Michaels Soul wrote: This needs a bump. Consider this comment a bump Great minds think alike Mick.
- by Gynax Gallenor - at 2014.10.28 19:31:49
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7. [EVE Dublin] 15:00 Sat Nov 22 2014 - Bowes, Fleet Street, Dublin - in Out of Game Events and Gatherings [original thread]
You have 1 Irish listener? Sadly, that is almost certainly me. :)
- by Gynax Gallenor - at 2014.10.15 14:11:47
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8. [EVE Dublin] 15:00 Sat Nov 22 2014 - Bowes, Fleet Street, Dublin - in Out of Game Events and Gatherings [original thread]
Yep, this is definitely going ahead, and there are rumours being whispered in the dark corners of the internet of more than one castmember of Fly Reckless planning to attend, which would be cool. Hoping we will have a good turnout, but at this po...
- by Gynax Gallenor - at 2014.10.15 11:32:08
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9. [EVE Dublin] 15:00 Sat Nov 22 2014 - Bowes, Fleet Street, Dublin - in Out of Game Events and Gatherings [original thread]
Abbie Rova wrote: Any non wormholer will be bubbled and force to sing before they can leave right? My thinking was we would enter through the cellar door behind the bar, steal all the pints, and exit the same way, barring it on our way out...
- by Gynax Gallenor - at 2014.09.24 21:05:50
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10. [EVE Dublin] 15:00 Sat Nov 22 2014 - Bowes, Fleet Street, Dublin - in Out of Game Events and Gatherings [original thread]
Hi all, No idea if we have ever had a Dublin Meetup before, but I have decided to go ahead and organise one. Since I have no idea what I am doing I am basically stealing Glasgow Dunlop's formula for the Glasgow Meetups and organising it for a fe...
- by Gynax Gallenor - at 2014.09.24 20:36:22
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11. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Zifrian wrote: Thanks for the devblog. Two questions/issues: 1 - With Battleship construction, right now it provides no bonus to production but is required at different levels to build higher level items. While I'm not really OK with allowing...
- by Gynax Gallenor - at 2014.09.12 14:35:00
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12. Sticky:Dev blog: Lighting the invention bulb - in EVE Information Portal [original thread]
Sheeana Harb wrote: Hello, I would like to provide feedback specifically to a multiple invention outcome feature: This change will make it harder to buy larger amounts of materials for T2 manufacturing . Before if I had 80 T2 BPCs all with M...
- by Gynax Gallenor - at 2014.09.12 14:30:00
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13. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
Dave Stark wrote: Corraidhin Farsaidh wrote: These will suit me fine actually, I have standings for level IV missions but don't fly BS because I just don't like them. I'll be skipping the standard missions waiting for the burners. then yo...
- by Gynax Gallenor - at 2014.08.14 23:05:00
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14. Why does it cost ISK to Research and Manufacture in the POS? - in EVE General Discussion [original thread]
Keyran Tyler wrote: Did you considered that we play industrial precisely because we appreciate to be able to control and predict the outcome of our operations? A sandbox with rules changing constantly is not funny. I think you might be pla...
- by Gynax Gallenor - at 2014.07.26 17:49:00
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15. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
I think "big picture" blog posts are a great idea, since it gives us a better perspective on what you are trying to achieve with the various mechanics and systems. I agree with a previous poster that it might be more useful a little earlier in th...
- by Gynax Gallenor - at 2014.07.03 11:55:00
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16. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: Ummm...no. Null sec should not be given massive advantages over high sec, or any other area of null sec, in every aspect of the game. Null has always had better ratting capabilities. It now going to have insurmountabl...
- by Gynax Gallenor - at 2014.07.03 10:35:00
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17. Sticky:Dev blog: Principles of Industry in EVE Online - in EVE Information Portal [original thread]
Dinsdale Pirannha wrote: Let's assume that, for the moment, you are correct. In the meantime, while you direct CCP on the changes to invention, while invention remains as it is, his comments are accurate. But in reality, we all know that nu...
- by Gynax Gallenor - at 2014.07.02 18:22:00
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18. [podcastsite] Updated and recooperating - in My EVE [original thread]
Great stuff ChYph3r, thanks for the work.
- by Gynax Gallenor - at 2014.04.16 19:55:00
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19. Sticky:Dev blog: Building better Worlds - in EVE Information Portal [original thread]
Steve Ronuken wrote: Extra materials being removed could be a concern, if extra materials are just pushed into basic materials, and thus affected by ME, if there are no other changes. ME -4 doubles material requirements. So a blueprint requirin...
- by Gynax Gallenor - at 2014.04.16 13:03:00
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20. Sticky:[Rubicon 1.1] Omnidirectional Tracking Links - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: People saw Tiericide as the great rebalance of all ships. By saying they've ended it, lets them off the hook for rebalancing the rest of those ships that haven't been touched. It also allows them to basically disregard or ...
- by Gynax Gallenor - at 2014.02.05 17:02:00
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